3D Models, Textures, and Orthographics Original cowboy orthographic. Cowboy model turn-around made in Autodesk Maya. Animation final using the Cowboy model. Orthographic concept art of revenant enemy for Finisher. For the Observer model for The Mouth of Mot, I started by building it in Blender. Then, I created a grayscale version of it to understand tonal variation across the model. Next, I created a painted version in GIMP. Finally, I applied a texture to the 3D model of Observer based on the painted art.