3D Models, Textures, and Orthographics

Original cowboy orthographic.
Cowboy model turn-around made in Autodesk Maya.
Animation final using the Cowboy model.
Orthographic concept art of revenant enemy for Finisher.

For the Observer model for The Mouth of Mot, I started by building it in Blender.
Then, I created a grayscale version of it to understand tonal variation across the model.
Next, I created a painted version in GIMP.
Finally, I applied a texture to the 3D model of Observer based on the painted art.